Endgame
The Queen Must Die is a long game. Not Twilight Imperium long. But well over an hour, realistically two even without the shackles of Tabletop Simulator. For the first half of the mentorship that was my big goal – to trim the game down. And I knew it was happening – but I really couldn’t know for sure to what degree thanks to the ‘playing-one-handed-with-an-oven-mitt-on’ experience of playing on-line. What was important was that the game had been trimmed enough that I was no longer feeling like that was my main issue. I even said, out loud, that I felt like the low-hanging fruit was getting to be pretty small. Never say that stuff out loud. Right? I knew that I needed to play the end of the game more. Due to the length it was not uncommon for us to not get to the endgame in a playtest. And the endgame is one of the outstanding ideas of this game. And not by a little-bit. Consistently it was what people who I explained the game to keyed in on as the most exciting elem...