First Gear
This right here. These words. This is what you could fairly call "procrastination."
But I do know myself. I know that it often takes me 45 minutes to really get going – to grind through my ‘first gear’ – and once I hit flow-state… well, then its flow-state. But it often takes a bit of puttering around on something irrelevant – or in this case, adjacent – to my intended work before I can really capitalize on a functional creative space.
I went looking for a good procrastination image and got owned by the internet. |
What is awaiting me when I get through this – tonight’s ‘first
gear’? Implementation.
I finally had my first meeting with my mentor today. It was
a touch rocky getting to that first meeting. It took most of a week for our
first complete email exchange, and then this afternoon there were complications
leading to a half-hour delay. It was inauspicious. But we withheld judgement
and jumped in all business-like and took turns telling our origin stories, and
by the time we’d finished that we were both smiling freely and hopping with
energy to move forward. So instead of the prescribed 30 minutes we took an hour…
and then we took two.
We covered a lot of ground.
After we got the sense of who each other was we discussed
goals. Since I applied for the TMP I had
actually changed my goals – which I knew might be an issue depending on how
much tailoring had been done to connect mentor to mentee based on intended
goals. I had kind of felt like The Queen Must Die was done… or rather, as done
as I was really capable of getting it on my own – I was thinking when I applied
for the program that I was ready to strategize a plan for taking the game to
publishers. But then I implemented a few changes that ended up having much
greater effect on the game than I had anticipated. Positive changes. But even a
single playtest made it clear that some serious regression testing was in order
– and it clearly wasn’t going to get done before the program started… ‘cause
that test was 2 days after orientation.
So we talked about the game. In depth. First an elevator
pitch – I probably went 45 seconds when he requested 30. But the premise and
the unique aspect were all intact as well as hint of the primary mechanics.
Then we dug in – exploring how each aspect interacted and deeper still on a
case by case basis – the underlying math, the cardboard record-keeping, what
emergent player-patterns have arisen from all the rest. Where was complexity,
where was simplicity, where was the unique hook?
It was a good discussion. Scratch that – it was a really good
discussion. I felt like we’d had a really good conversation about games. I felt
like we’d uncovered ideas that I didn’t know I’d had yet about my own game. I
felt like I wanted to play a game with him – 22 hour commute and pandemic notwithstanding.
I felt like he saw something that he could get behind in The Queen Must Die. We set short term goals for next week... goals that are beckoning me.
I felt when the discussion was done like the mentorship had got past first gear. And now, I have to go get to work…
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